- Write migration plan
- Agent edits in batches
- Tests per batch
Ship a 40-file refactor with a coding agent
Plan, execute and review a cross-cutting refactor in small batches, with Claude Code making the edits and GitHub Copilot reviewing each PR.
Celebrating the milestone of 900 automated tests for the game Pip's Odyssey, enhancing quality assurance.
Maintaining game quality can be challenging, especially with frequent updates and new features. Automated testing helps identify regressions and ensures that new changes do not introduce bugs.
Choose a testing framework suitable for your game and integrate it into your development environment.
As you develop new features, create corresponding automated tests to ensure functionality and prevent future regressions.
Configure your continuous integration pipeline to automatically run the test suite with every build, allowing for immediate feedback on code changes.
Plan, execute and review a cross-cutting refactor in small batches, with Claude Code making the edits and GitHub Copilot reviewing each PR.
Copilot and Claude review each PR for bugs, missing tests and risky changes before a human looks, so reviewers can focus on design.
Claude Code reads your coverage report, picks the riskiest untested modules and writes unit tests that pass, one small PR at a time.