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Achieving 900 Automated Tests for Pip's Odyssey

Celebrating the milestone of 900 automated tests for the game Pip's Odyssey, enhancing quality assurance.

Time saved
0h / week
Setup time
Not stated
Running cost
Not stated
Cost range
Under $25/mo

The problem it solves

Maintaining game quality can be challenging, especially with frequent updates and new features. Automated testing helps identify regressions and ensures that new changes do not introduce bugs.

How it flows
  1. Automated Testing
  2. Continuous Integration
  3. Quality Assurance

Step-by-step setup

  1. Set Up Automated Testing Framework

    Choose a testing framework suitable for your game and integrate it into your development environment.

  2. Write Tests for New Features

    As you develop new features, create corresponding automated tests to ensure functionality and prevent future regressions.

  3. Run Tests with CI Builds

    Configure your continuous integration pipeline to automatically run the test suite with every build, allowing for immediate feedback on code changes.

Coding · Advanced
  1. Write migration plan
  2. Agent edits in batches
  3. Tests per batch

Ship a 40-file refactor with a coding agent

Plan, execute and review a cross-cutting refactor in small batches, with Claude Code making the edits and GitHub Copilot reviewing each PR.

Claude Code · GitHub Copilot
Coding · Intermediate
  1. PR opened
  2. Copilot inline review
  3. Claude risk summary

Automated first-pass review on every pull request

Copilot and Claude review each PR for bugs, missing tests and risky changes before a human looks, so reviewers can focus on design.

GitHub Copilot · Claude · Slack
Coding · Advanced
  1. Run coverage
  2. Pick 3 riskiest files
  3. Write + run tests

Generate missing unit tests for untested modules

Claude Code reads your coverage report, picks the riskiest untested modules and writes unit tests that pass, one small PR at a time.

Claude Code · GitHub Copilot · Slack