Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Two users had Replit Agent autonomously add 61 child-friendly, ad-free mini-games to their game vault, growing it from 40 to 101.
Two users had Replit Agent autonomously add 61 child-friendly, ad-free mini-games to their game vault, growing it from 40 to 101.
Users pointed Replit Agent at their existing 40-game mini-games app and told it to reach 101 total games, with one rule only: no repeated games. The agent had full autonomy to choose, build, and integrate the rest. It added 61 new child-friendly, ad-free mini-games on its own.
The vault reached 101 games. The agent generated content faster than the users could playtest every level, so technically working games sometimes lacked engaging design.
Manual playtesting of 200-level or 400-procedural-level games is the main remaining bottleneck.
I have a game collection app called [app name] with [current number] games. Add [number] new kid-friendly mini-games for ages [age range]: no ads, no in-app purchases, no violence, and no external links. Build them one at a time, test that each one loads and plays, and stop when they are all in the collection and listed on the home screen with a short description.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
A buildathon participant used Replit Agent for the first time to create LingoType, a typing app for mastering new languages.
Used Replit Agent to build a /help page that generates tutorial videos via scenes, Playwright recording, TTS narration and ffmpeg stitching.