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Games & SimulationsIntermediateSoftware

Automating Animation Testing for Sideways Climbing in Cubic

Developing an automated scene to test a new animation for Cubic's sideways climbing feature.

Time saved
0h / week
Setup time
Not stated
Running cost
Not stated
Cost range
Under $25/mo

The problem it solves

Creating animations for games can be time-consuming and complex. Manually testing each animation can slow down the development process. Automating this testing can help streamline the workflow and ensure that animations function as intended without the need for constant manual checks.

How it flows
  1. Animation Development
  2. Automated Testing
  3. Scene Setup

Step-by-step setup

  1. Create an Automated Scene

    Set up a scene in the game engine that allows for the testing of animations without manual input.

  2. Implement Sideways Climbing Animation

    Develop the animation for the character to climb sideways, ensuring it aligns with the game's mechanics.

  3. Test and Refine Animation

    Run the automated scene to observe the animation in action, making adjustments as necessary for smooth performance.