Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
A content creator with no coding experience used Claude Code to build a black-and-white wave-combat platformer in HTML canvas and played it live.
A content creator with no coding experience used Claude Code to build a black-and-white wave-combat platformer in HTML canvas and played it live.
A content creator with no coding experience used Claude Code (Opus 4) to generate a game called 'Seek' in HTML/JavaScript canvas. It has a silhouette hero with an oversized sword, wave-based combat, four enemy types (grunts, archers, brutes, flyers), and an ending tied to player choices. The creator then played the result live.
The game closely matched the creator's original vision. They reached wave 10, where they met a boss that seemed unbeatable. They endorsed Claude Code and teased a future comparison with Codex.
The daily.dev page only summarizes a 12-minute YouTube video, so the exact prompts and any fixes aren't described. Watch the original for those.
I have no coding experience. Build me a 2D platformer in a single HTML file with a [art style, e.g. black-and-white] look and [core mechanic, e.g. waves of enemies to fight]. Use simple controls like [keys], explain how to open it in my browser, and keep improving it based on my feedback. You're finished when I can play a full level from start to finish.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Plan, execute and review a cross-cutting refactor in small batches, with Claude Code making the edits and GitHub Copilot reviewing each PR.
Claude Code reads your coverage report, picks the riskiest untested modules and writes unit tests that pass, one small PR at a time.