Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
The poster had Grok 4.5 build a level of an existing Three.js game from a detailed game design document, followed by some manual cleanup.
The poster had Grok 4.5 build a level of an existing Three.js game from a detailed game design document, followed by some manual cleanup.
The poster used Grok 4.5 to build level 2 of an existing Three.js game from a very detailed game design document, using their own game-dev harness as the setup around the model. The source only says the level was AI-built and then manually cleaned up and polished afterward by the poster.
The result was a playable new level for the existing game, but the poster said it still lacked in several areas and they were polishing it. They also said Grok itself was relatively affordable compared with some other recent-model experiments.
The main catch the poster mentions is that this took a very detailed design document plus follow-up cleanup and polishing, not just a one-shot prompt.
Read my game design document at [path to GDD file] and the existing Three.js project in [path to repo]. Build level [level name or number] as described, reusing the existing code patterns, and run it to check that it loads. Stop when the level is playable and give me a list of anything you couldn't implement or that needs manual cleanup.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Grok Bot with JooVoice phoned a rental company, navigated the phone menu, spoke with a person and got an email confirming the infant seat change.
Grok Bot phoned a Michelin restaurant in Thailand, spoke Thai, navigated the phone menu, and asked them to hold the seat while a deposit was arranged.