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Build a racing game from a single prompt

Codex made a racing game with multiple racers, eight maps and items from one prompt, acting as designer, developer and QA tester by playing it.

Time saved
Not reported
Setup time
Not reported
Running cost
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Cost range
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Use case overview

Codex made a racing game with multiple racers, eight maps and items from one prompt, acting as designer, developer and QA tester by playing it.

Reported experience

  1. What they did

    Codex got one detailed prompt for a Three.js voxel kart racer, plus an image generation skill and a web game development skill. It then worked alone, acting as designer, developer and QA tester by playing the game. It was repeatedly re-prompted from a random list of ten generic prompts, such as finding what's missing, adding features, testing them and fixing bugs.

  2. How it went

    The build produced a racing game with different racers, eight maps and space-bar items, using over 7 million tokens. Earlier iterations are published so you can see how it improved. The source gives no quality assessment.

  3. Worth knowing

    The whole run used more than 7 million tokens from a single initial prompt, so expect heavy usage. The prompt is summarized, not verbatim.

Example prompts

Try with Codex
Build a browser-based [racing] game in [folder] with [number] racers, [number] maps, and [power-ups or items]. Then play-test it yourself, fix any bugs or balance problems you find, and write a short QA report. You are done when the game runs with one command and you have listed how to start it and what you fixed.
Software & DevOps

Spend leftover AI quota on reviewable PRs

RemainderBot uses a founder's goals and task lists to write PRs with spare Claude and Codex quota, producing 111 PRs including call prep and prototypes.

Claude · Codex