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Build a Rust game engine with spawned agents

OnXStephen had Grok Bot spawn agents that built a Rust game engine with .NET scripting, multi-threading, weather, lighting, and hot reloading.

Time saved
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Setup time
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Use case overview

OnXStephen had Grok Bot spawn agents that built a Rust game engine with .NET scripting, multi-threading, weather, lighting, and hot reloading.

Reported experience

  1. What they did

    User spawned 4 Grok bots with one as coordinator and prompted them to build a game engine offering Unity's ease of use without its render pipeline issues. The agents generated a functional Rust editor including .NET 10 scripting, native multi-threaded runtime, culling, built-in weather, dynamic lighting and water simulations, plus hot reloading.

  2. How it went

    A working editor appeared within minutes with all requested features implemented.

  3. Worth knowing

    Took only minutes from prompt to running editor with hot reload.

Example prompts

Try with Grok Bot
Spawn separate agents to build a game engine in [Rust] with [scripting language] scripting, multi-threading and [weather, lighting, hot reloading]. Give each agent one subsystem, have them integrate their work, and make sure the whole thing compiles and runs a demo scene. Stop when the demo scene runs and report which features work and which are incomplete.
Travel & Bookings

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