Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
OnXStephen had Grok Bot spawn agents that built a Rust game engine with .NET scripting, multi-threading, weather, lighting, and hot reloading.
OnXStephen had Grok Bot spawn agents that built a Rust game engine with .NET scripting, multi-threading, weather, lighting, and hot reloading.
User spawned 4 Grok bots with one as coordinator and prompted them to build a game engine offering Unity's ease of use without its render pipeline issues. The agents generated a functional Rust editor including .NET 10 scripting, native multi-threaded runtime, culling, built-in weather, dynamic lighting and water simulations, plus hot reloading.
A working editor appeared within minutes with all requested features implemented.
Took only minutes from prompt to running editor with hot reload.
Spawn separate agents to build a game engine in [Rust] with [scripting language] scripting, multi-threading and [weather, lighting, hot reloading]. Give each agent one subsystem, have them integrate their work, and make sure the whole thing compiles and runs a demo scene. Stop when the demo scene runs and report which features work and which are incomplete.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Grok Bot with JooVoice phoned a rental company, navigated the phone menu, spoke with a person and got an email confirming the infant seat change.
Grok Bot phoned a Michelin restaurant in Thailand, spoke Thai, navigated the phone menu, and asked them to hold the seat while a deposit was arranged.