Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Four Grok agents were asked to build an artificial life simulator with glowing particles, force sliders, and emergent behaviors.
Four Grok agents were asked to build an artificial life simulator with glowing particles, force sliders, and emergent behaviors.
Four Grok 4.20 (Beta) agents received the prompt to create one self-contained HTML file simulating hundreds of glowing neon particles across six cyberpunk colors, with a 6x6 matrix of attraction/repulsion sliders, click-to-spawn controls, randomize button, pause/speed/particle-count toggles, and optional trails plus dark UI effects. The agents generated the full file independently. The user opened it and recorded the running simulation.
The file produced swarms, orbiting rings, chasing packs and exploding clusters that the poster called mind-blowing; a short video of the live demo was shared.
Build an artificial life simulator in a single HTML file with glowing particles of [number] types, sliders for the forces between them, and emergent behaviors like clustering and orbiting. Test it in a browser and fix any performance problems. Stop when the sliders produce visibly different behaviors and the file opens with no setup.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Grok Bot with JooVoice phoned a rental company, navigated the phone menu, spoke with a person and got an email confirming the infant seat change.
Grok Bot phoned a Michelin restaurant in Thailand, spoke Thai, navigated the phone menu, and asked them to hold the seat while a deposit was arranged.