Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Grok Build wrote the systems for a Mars simulator game, tested it, studied gameplay, fixed bugs and iterated.
Grok Build wrote the systems for a Mars simulator game, tested it, studied gameplay, fixed bugs and iterated.
The user gave Grok Build simple prompts to create a Mars simulator game for his nephew. The agent wrote the systems, built and tested the game, studied the gameplay, found and fixed bugs, then kept iterating on its own.
It produced a working Mars simulator game.
Build a simple [Mars colony / other theme] simulator game that runs in the browser. Write the core systems ([resource management, survival, events]), then play-test it yourself, note where it is buggy or dull, fix those problems and repeat for [3] rounds. Stop when it is playable start to finish and give me a short list of what you changed.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
Grok Bot with JooVoice phoned a rental company, navigated the phone menu, spoke with a person and got an email confirming the infant seat change.
Grok Bot phoned a Michelin restaurant in Thailand, spoke Thai, navigated the phone menu, and asked them to hold the seat while a deposit was arranged.