Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
The OpenClaw team used computer-use agents to play Doom on remote machines, treating game performance as an informal way to improve the computer-use workflow.
The OpenClaw team used computer-use agents to play Doom on remote machines, treating game performance as an informal way to improve the computer-use workflow.
The source only mentions this in one line of a livestream recap with Vincent Koc. The OpenClaw team has computer-use agents play Doom inside remote machines. Those machines come from their Crabbox remote-execution setup, where a person can open the VNC desktop or SSH in. They treat how well the agents play as an informal benchmark for improving computer-use.
No scores or results are given for the Doom runs. Koc says computer use is now about 10% of his workload, mostly clicking through infrastructure interfaces or verification screens.
The source gives no cost or setup detail for the Doom runs. Crabbox has no built-in cost limits yet, so cap spending on any remote machines you provision yourself.
Use the computer to play [Doom or another game] and try to reach [goal, e.g. finish the first level]. Keep a short log of where mouse and keyboard control worked well or badly, and stop after [15 minutes] or when you finish, with a list of what to improve. Ask me before installing software or entering any credentials.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
An OpenClaw agent told about a check engine light ordered an OBD2 scanner from Amazon, read the results, identified a sensor issue and cleared the light.
OpenClaw built and shipped a live landing page, wired lead capture with duplicate protection, set up a geo-targeted Google Ads campaign and a consent-mode tag.