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Play Doom with computer-use agents as an informal benchmark

The OpenClaw team used computer-use agents to play Doom on remote machines, treating game performance as an informal way to improve the computer-use workflow.

Time saved
Not reported
Setup time
Not reported
Running cost
Not reported
Cost range
Not reported

Use case overview

The OpenClaw team used computer-use agents to play Doom on remote machines, treating game performance as an informal way to improve the computer-use workflow.

Reported experience

  1. What they did

    The source only mentions this in one line of a livestream recap with Vincent Koc. The OpenClaw team has computer-use agents play Doom inside remote machines. Those machines come from their Crabbox remote-execution setup, where a person can open the VNC desktop or SSH in. They treat how well the agents play as an informal benchmark for improving computer-use.

  2. How it went

    No scores or results are given for the Doom runs. Koc says computer use is now about 10% of his workload, mostly clicking through infrastructure interfaces or verification screens.

  3. Worth knowing

    The source gives no cost or setup detail for the Doom runs. Crabbox has no built-in cost limits yet, so cap spending on any remote machines you provision yourself.

Example prompts

Try with OpenClaw
Use the computer to play [Doom or another game] and try to reach [goal, e.g. finish the first level]. Keep a short log of where mouse and keyboard control worked well or badly, and stop after [15 minutes] or when you finish, with a list of what to improve. Ask me before installing software or entering any credentials.