Reverse-engineer a 1997 PC game and make it run on modern hardware
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
A PostHog tutorial has Cursor in Agent mode write a Flappy Bird-style game for the DeskHog device from its README and hardware details.
A PostHog tutorial has Cursor in Agent mode write a Flappy Bird-style game for the DeskHog device from its README and hardware details.
The author cloned the DeskHog repo with GitHub Desktop, made a branch, and opened it in Cursor's Agent mode with README.md and Tech-details.md as context. One prompt asked for a Flappy Bird-style game using simple shapes and the CENTER button. The author accepted the code, then built and deployed it with PlatformIO over USB-C.
The first build ran, but the game didn't show up on the device. Pointing Cursor at CardController.h and CardController.cpp and describing the problem fixed it. The post gives no performance numbers.
The post says Cursor can no longer install PlatformIO directly. It suggests a VSCode workaround, or recommends its Claude Code tutorial instead.
Using agent mode, read my project's README and hardware details, then write a Flappy Bird-style game in [language/framework] tailored to my device's screen size and input controls. Build and test it until it runs correctly, then show me the result.
Claude Code got an old DirectX game running on modern hardware, decompiled much of it, built a headless parallel runner, and now writes full level guides with screenshots.
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