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Test an iPhone game and report what passed

Cognition had Devin on GPT-6 Astra test the game Otter Run in a simulator, returning a recording and a report of checks passed and untested areas.

Time saved
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Use case overview

Cognition had Devin on GPT-6 Astra test the game Otter Run in a simulator, returning a recording and a report of checks passed and untested areas.

Reported experience

  1. What they did

    Devin, Cognition's cloud agent, ran on GPT-6 Astra and tested Otter Run, an iPhone game, in a simulator. It produced two outputs: a recording of the game running, and a report listing the checks that passed and the areas it left untested. Engineers use those outputs to see how the software behaves and what still needs attention.

  2. How it went

    The source gives no pass counts or timings. It presents the example as a step toward engineers reviewing less code by hand, which Cognition expects over time and has not yet shown.

  3. Worth knowing

    The report's list of untested areas shows what the agent did not cover, so you still have to review those parts yourself.

Example prompts

Try with Devin
Test my iOS app [app name] in the simulator. Play through [key flows, e.g. launch, first level, pause, game over] and record a screen recording while you do it. Finish with a report listing each check that passed, each failure with steps to reproduce, and areas you did not test. Don't change any code.
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